I know that this topic has been discussed several times already, but everything I have read so far didn´t help.
My proplem is, that I occur tearing in every game I´ve tried so far (Witcher 3 (DXVK); GTA 5 (DXVK); Shadow of the Tomb Raider (Native)) and everything I´ve read and tried so far didn´t help.
- Tripple Buffering
- Experimenting with the Compositor-settings
- __GL_YIELD=USLEEP (kwin.sh)
- Forcing Composition Pipeline (not Full)
- "Sync to VBlank" On/Off
- "Allow FLipping" On/Off
- Installing kwin-lowlatency from the AUR
only "Force Composition Pipeline" helped, but made the games so sluggish, that playing was really no fun.
Also, the games automatically stop the compositing while they are running. When I turn on the Compositor then manually (Alt-Shift-F12) the tearing disappears, but the games behave like "Force Composition Pipeline" would be on.
Another thing I´ve noticed is, that if I turn VSync off ingame, i become tearing all over the screen. If I turn it on, the tearing only appears at the top of the screen, always on the same position (if a browser would be open, it would be in the URL).
I hope someone has an idea to fix this.
I´m running the latest Manjaro KDE Version with the newest stable kernel (5.7.9) on a Ryzen 5 2600X with a GTX 1080 (Proprietary NVIDIA-Driver 440xx) and a Dual Monitor Setup.